⚔️ Combat Power
The recommended CP shown on the stage select screen.
Sum of the 5 Nikkes in your squad.
📊 Results
CP Deficit
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Stat Penalty
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ℹ️ How this works
- CP Deficit =
max(0, Stage CP − Team CP) ÷ Stage CP. Equal or higher Team CP means zero deficit. - Stat Penalty is what the game applies when you're under-CP'd. It's one number, applied symmetrically to damage dealt, damage taken, and healing — not three independent values.
- The penalty comes from 501 measured data points covering 0–50% deficit, interpolated linearly. The underlying function is a curved ramp from 0 to ~10% deficit, then a straight 1:1 line beyond that.
- Rule of thumb: deficits of ~35% or less are generally clearable. Above that, most stages become a slog regardless of skill.
- Comparison mode: append
?algo=power_lawto the URL to switch to the older power-law fit (over-predicts penalty by ~1pp in the 25–35% zone). A badge appears so screenshots are self-identifying.